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Wormhole Fundamentals

Wormhole Fundamentals, Radar and Magnetometric Sites (Ep. 8)

Wormhole Fundamentals, Radar and Magnetometric Sites (Ep. 8)

There are no complexes in wormhole space. If you want more of a challenge than anomalies can offer, you have your choice of radar or magnetometric sites. Radar and magnetometric sites are found in every class of wormhole space, and have two things in common: containers to be accessed and several waves of Sleepers guarding those containers. There are two versions of each type of site per wormhole class, and the difficulty of the sites…
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Wormhole Fundamentals, W-Space Connectivity (Ep. 7)

Wormhole Fundamentals, W-Space Connectivity (Ep. 7)

Each w-space system has at least one static wormhole, and class 2 w-space systems have two. The type of static is limited by the class of wormhole in which the static is found. Classes 1, 2, and 3 will always have a static that leads somewhere in known-space. These can be either highsec, lowsec, or nullsec statics. Class 2 wormholes have a second static that will lead to another wormhole system of any class. The…
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Wormhole Fundamentals, Sleepers (Ep. 6)

Wormhole Fundamentals, Sleepers (Ep. 6)

Sleepers are the NPCs in w-space. They do not guard wormholes or attack POSes, but they are in every grav, ladar, mag, and radar site in addition to anomalies. Sleepers have no bounties, but every Sleeper will drop a set amount of items that can be sold to NPC buy orders. Sleepers have no shields, only armor and structure. They deal omni damage using both lasers and missiles. Sleepers are also omni tanked, so your…
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Wormhole Fundamentals, Wormhole Polarity (Ep 5)

Wormhole Fundamentals, Wormhole Polarity (Ep 5)

As we have explained in our first episode, wormholes are bridges which connect W-space systems to other W-space systems, or W-space systems to known-space systems. Wormholes are much like the gates found connecting known-space systems to each other, with three primary exceptions. These exceptions are: 1 – Wormholes are not permanent; they are limited by mass and time. 2 – There is no agression mechanic preventing you from jumping through a wormhole. 3 – There…
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Wormhole Fundamentals, How to Crash Wormholes (Ep 4)

Wormhole Fundamentals, How to Crash Wormholes (Ep 4)

Unlike stargates, wormholes are not permanent. Wormholes will vanish after a certain amount of time, usually 16 or 24 hours. However, wormholes will also vanish after a certain amount of ship mass has passed through them. You can take advantage of this to get rid of wormholes faster than just waiting for them to die, but you have to know what you’re doing or you’ll trap yourself on the wrong side. First of all, what’s…
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Wormhole Fundamentals, Directional Scanner and Local (Ep. 3)

Wormhole Fundamentals, Directional Scanner and Local (Ep. 3)

When travelling through wormhole space, sometimes referred to as double-you-space, you may notice that you cannot see yourself in the local chat channel, and for that matter nobody else does either. So how will you make any friends that way? Local Chat in Wspace uses a mechanic known as “Delayed Local” – a pod pilot will not be listed in the Local channel until that pilot has spoken in the local channel. If you never…
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Wormhole Fundamentals, System Effects (Ep. 2)

Wormhole Fundamentals, System Effects (Ep. 2)

W-space systems are divided into six classes, but not all systems in a given class are created equal. Some have “system effects,” which change certain features of your ship throughout that system. System effects are permanent, if a w-space system has one effect, it will always have that effect. They scale with class, so an effect in a Class 1 system is much weaker than the same effect in a Class 6 system. They only…
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Wormhole Fundamentals, Pilot Episode

Wormhole Fundamentals, Pilot Episode

Welcome to Wormhole Fundamentals, a pilot episode for a series of videos from Adhocracy Inc. that will explain each facet of wormhole space and it’s mechanics in the universe of Eve Online. In this video, we will give a brief overview of the nature of wormholes. A wormhole is an unstable rift in space that connects two systems, no matter the distance between them. This means a wormhole found in known space can connect to…
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