EVE Online U-Boat, Episode 14: Getting Hot-dropped in W-Space?
Belle is a boss and had spent 2 hours scanning down a chain found from one of our H > nullsec connections at the time. In the chain was a C6 which Nulli Secunda (a pretty major nullsec alliance for anyone that has lived under a rock in a wormhole the last couple years) had set up in, with several carriers and such on scan.
Asay decided to go scout it out, and he soon found a Moros trying to crash their connections, with some carriers and T3s also active. We started forming up with Guardians, neut Legions and armor dps, getting a gang of about 15 people together. The Moros was spotted warping to the sig we knew was XWH3, but someone had cleared the bookmark (not in thrash, deleted), so while we could’ve caught the Moros then, we had no warp-in point. A short time later it warped to XWH1 (the system we were coming from) and we all started rushing out from our waiting spot 1 jump further down the chain. Majority of the fleet landed on the hole, and popped the Buzzard that was for some reason sitting still there.
Now, someone made some bad intel calls during this part, so it’s a little hazy, but I’ll try to remember and explain as best as I can. Point on the Moros was called while it was still in XWH2, their home system. We were sitting on XWH1 > XWH2. We all jumped in, the Moros jumped to XWH1, Asay jumped after it, and the Moros held cloak. Someone called on comms that the Moros had jumped back (not true) and Asay jumped back after it, not wanting to get crashed out since he was one of two probers we had in system. The Moros warped around XWH1 a bit, being chased by a cloaky scout whom I cannot remember. It warped back to XWH2 and jumped right into our fleet. Point was called, and 3 carriers landed on Grid about 50km off of us and deployed a mix of sentries, fighters and warriors. A couple of T3s also landed on grid. The carriers were spider tanking, and suddenly!: someone noticed the Moros was in siege. We started hammering the Moros with the power of our 3 neut Legions and all of our dps, and he was breaking fast.
At this point I noticed all the carriers slowboating for him, and called it out with the intention of getting webs on them to keep the Moros from being able to refit. He was in about 30% armor when he exited siege and started receiving cap and armor from the carriers, and now they were all clumped up together. During that siege cycle we had lost Trevormax’ neut/HAM Legion, which was later concluded to be due to lack of transversal on the sieged Moros. They had several T3s on the field, so he was probably webbed and painted to all hell as well. If we had realized the Moros had gone into siege at the start of his siege cycle, he would’ve been dead, so we need to be more observant about that, but to everyone’s credit the entire fleet did extremely well considering the amount of comms that was flowing back and forth from the Guardians coordinating reps and spare ETs, to Asay’s target calling, to the sitrep on TRECIs progress getting to us*, to intel reports about enemy positioning and activity.
So there we were, fighting an unsieged Moros and 3 (later 4) pantheon carriers, and a bit of support in the form of T3s, while waiting for TRECI to get to us and add their 20 assault frigs worth of dps to the mix. We did manage to kill a couple of their subcaps with smart target calling and instantly priming those that landed on grid during the fight (untriaged carriers have shit for scan res, so they took a long time to lock new arrivals, which was cleverly exploted by our DPS, so props for that). After about 45 minutes (by my count, perhaps Asay can correct me when he’s done editing?) a Falcon landed on grid 60 off, getting a jam on my Guardian, but quickly melting because he for some reason decided to light his MWD and burn towards the brawl. Admon’s Guardian dropped into low armor, but we reestablished the cap-chain and I got some overheated reps on him when I got locks back. Shortly after the Falcon, a Flycatcher and a *insert the T3 that landed here because I don’t remember* landed on grid. The flycatcher bubbled up, we kiled it, I noticed like 50 Zealots/Legions/Proteii/Demoses with 3 Oneiroses and 5-6 Guardians on scan. I called it out, and the scatter was called, but not until Asay had realized that this was not in fact TRECIs AF gang. It was in fact Nulli Secunda members coming to save their wormhole dwelling capital pilots. It was later confirmed that they had titanbridged to get to us, as the Falcon killmail could’ve showed us. It had a cyno fitted, but noone looked at the killmail during the fighting.
We lost 3 Guardians, and 4 T3s. We retreated to XWH4, which had a nullsec static, and we bounced safespots until Asay (thank god he survived, last guy with probes) found it’s static. He excitedly exclaimed “Has not yet begun it’s natural cycle of decay”, meaning the hoel was brand new, and he jumped out to see where in null we would end up. Outer Passage. People started looking at maps and whatnot and I thought “Outer Passage. I remember that place. Why was I there? Why is it so fresh in my mind? OH YEAH, H > K leads to that region!” Turns out we were 12 nullsec jumps from home, with an EOL hole as our best option. We made for it, with Leany scouting ahead in his pod despite the fact that we still had a fairly potent (albeit Guardian-less) armor fleet of 10~ T3s and whatnot. We met a couple of bubbles centered directly on gates, which took our pods a few minutes to traverse, but in the end the remaining pods and ships made it home without any more losses.
The internal Nulli Battlereport for that WH fight
The internal Nulli Battlereport for that WH fight
If you’ve never PVP’d in a wormhole, it’s a different kind of fight. Today was an introduction to what can happen in the blink of an eye.
Prepping to run some cap escalations, we set out to close some inbound wormholes with the standard Dread-Orca-Battleship trio. It’s a simple matter to close a hole, it just involves timing, and risking 10 billion to do it. Today we had 2 inbounds that needed to be closed prior to running sites. One was a C5, the other was a C6 we thought to be empty, as Aiwha had been doing some PVE in the gas sites earlier and hadn’t seen anything. With Bilinear afk or something (probably smoking a joint), Wattwatt hopped in my Moros, John Mordu in a Domi, and I grabbed an Orca. We warped to and rolled the C5 with no problem. However, with the C6 we were in warp to it, when Aiwha calls out there’s T3′s, guardians and damnations on d-scan, and they’re landing on the hole on the opposite side. Shit.
We abort and immediately try warping off, as the yet unknown numbers from Adhocracy start pouring in. However, the our webs landed on the Moros too quickly, and it didn’t insta-warp, and is now tackled on the wormhole. The domi and Orca made it off, as the Adhoc guys were probably astounded we were leaving the poor Moros to die. Fuck that, that’s my Moros. It’s not dying. I told Wattwatt to jump into the other C6, hoping he might be able to get off the hole in time, and we could get him to a safe, and warp back to us, effectively closing it if the Adhoc fleet followed him. He jumped, made it off the hole, and found himself at a safe. However, they didn’t follow and still had 3 ships in there, so him staying meant he’d be probed out and dead sooner or later. I had Watt warp back to our C6 and jump back in, putting 2.6 bil in mass on the hole, and reducing the possibility of Adhoc bringing in more than 1 capital. We quickly put up 2 Archons, 2 Thannys, and a couple web Lokis and landed back on grid with Wattwatt in the Moros. We were facing 5 Legions, 4 Proteus, a Tengu, 3 Guardians, and a Zealot. On the other side there was still a Damnation and Pilgrim, and a Cov ops. The Moros was tanking, and still out of siege, so we landed some reps on him as the Adhoc gang chewed through his shields. This is where it got tricky.
Not knowing what else might be in that C6,I decided we should try to grind these guys down. It won’t be easy, and the hole was still up, so Adhoc could potentially bring more stuff. Carriers started moving slowly toward the Moros, dropping fighters and locking up our Loki’s. The Loki’s did their job to web and paint, but the Adhoc Guardians were keeping up with the fighter damage. Worse, their couple neut Legions were starting to go to work on the Moros, and their drones were doing decent damage already. I had Wattwatt drop into siege, and we started with the Tengu, fearing it may be an ECM Tengu – which could be big problems. In addition, if it was, it would most likely have the weakest buffer since it would be armor fit. The Tengu died quickly, and we switched to a Legion that was neuting. With the webs and paint working, Wattwatt landed a nice hit on that one to send him home in a pod. However, with the dread in siege, Adhoc smartly had shifted DPS and neuts to it, trying to break it before it came out. Down to about 45% armor, the moros exited siege, and we were able get it repped, however he was still 12k from refit range, but still in range of the wormhole for a jump. The carriers continued their slow crawl forward, but since Adhoc was now going after the fighters, we called them in and dropped sentries. The lower DPS from the sentries didn’t help, and Adhoc committed another Legion, the Pilgrim, another Tengu, and the Damnation to the fight, and the wormhole closed behind them. They were trapped, and we were gonna fight this out til someone won.
The pilgrim started to tracking disrupt the lokis, while their neuts started to take effect. They swapped targets effectively, keeping us repping, and not allowing the carriers to put too much DPS down and they also were hitting our drones. At some point, one of our guys came in with a Proteus, but unfortunately we never heard him on comms, and he died before we could get reps on him. The lesson there, is be on TS and let us know what you have – don’t just warp in with what you think is a good tool for the job. At this point, the dread was now in refit range, so we dumped most of it’s fitting into one of the Thannys, and started testing the Pilgrim, a Guardian, and a couple of the T3′s. We deployed ECM drones, to no avail, and their 2nd Tengu was an ECM bird, and started cycle jamming us out, keeping us off balance and playing catchup. This game played out for another 20 minutes, with neither side able to break the other. They tested our Archons, Loki’s, and Thannys, but they were unable to break us. They never really got close. Unfortunately some of our best tools (Bhaalgorns) were out of reach, in a POS and without a toon able to leave grid to change ships.
About this time, we managed to get ahold of Islador, who had a Tiger fleet about 8 jumps away in Immensea. There was a route in through our C3, to Teneferis. They started moving to us, while we continued to hold the field, unable to get the upper hand. Icras, the pvp wonder he is, logged in with a Falcon to try to get some jams off on 2 of their 3 Guardians, as if we could get just one down, we would tip the balance permanently. Icras landed 70 off, started locking up the 2 guardians and the ECM Tengu, while everyone put DPS on the 3rd Guardian. Unfortunately, they got to Icras before he could get the Guardians jammed, and he died in a spectacular ball of fire. So don’t ever feed him shit, your IT guru sacrificed himself to try to be the catalyst. But the gambit didn’t work, and the stalemate ensued. Knowing the Isla’s Tigers were inbound and we could hold the field indefinitely, we started working on their drones to take them off. We had more than them, so we can afford to trade drone for drone.
As Isla’s Tiger fleet got into the C3, they held on the inbound C6 hole and we jumped in their tackle. Warping tackle to the Moros, the rest of the fleet jumped in and you could imagine the word “fuck” being said quite a bit on Adhoc’s TS. Tackle landed on target, popped bubbles and started landing points. However we did lose 2 under the fast targeting, high DPS T3′s, yet we did manage to save the HIC. Tigers blew through their Guardians, and went to work on the others as a few managed to warp off. They had to know where to go, as they all warped to the C3, while we looted the field and gave Islador and his fleet a big thanks (and some bling fucking loot) for breaking the stalemate and giving them even more kills for the day.
Cleaning up, the Tigers left to go dunk more peeps as we cleared the field and returned to our POS’s. All in all, it was a win, with or without the Tigers. However, I do believe most of our wormhole fleet hadn’t been in that kind of fight, much less getting our caps jumped by a T3 fleet like that. It’s good experience, but with limited numbers available, you have to be able to make do with what you have… most of the time
I’m glad our guys got a chance to do this, it won’t be the first time. Next time we might be facing a 40-man fleet with capitals. But now that they’ve got the idea, the next one should go at least as well as this one. We need to get some of the requisite pvp fittings in the hole for our carriers and Lokis though. That’s going to be a priority. Big props to Watt, Fry, Bil, Aiwha, Feorian, and Militant for keeping calm despite adrenaline and sweaty palms!
Last thing, this is a perfect example of why you fit T2 Trimarks on your dreads in a wormhole. Without those, Watt would have most likely been dead before he exited siege.