Wormhole Fundamentals, Capital Escalations (Ep. 11)
In this episode, we’ll be talking about “capital escalations”, a unique feature of PvE in wormhole space.
A “capital escalation” is a wave of very powerful sleeper battleships that spawn when you warp certain capital ships into a class 5 or class 6 anomaly, data, or relic site. They will not spawn in gas or ore sites, nor lower-class wormholes.
Escalation battleships are significantly stronger than the sleepers you normally find in these sites. They have very large tanks and put out huge amounts of DPS. They also have warp disruptors and webs that work over 90km away, and energy neutralizers to match. They are the hardest NPCs you can find outside of incursions, and should not be taken lightly. If you go in unprepared, you can easily lose a capital ship to them. However, if you can take them down, you can make close to a billion isk per site by harvesting their blue loot and salvaging their wrecks.
The mechanics of escalations are a little complicated. You can spawn a total of four escalation waves in any given site, if you bring at least two carriers and at least two dreadnoughts into a site. Disclaimer: We don’t recommend warping them all in at once. The waves are ship-type-specific. Here’s a quick summary of how it works:
The first carrier that warps into a site will spawn a wave of six sleeper BSs.
The first dreadnought that warps into a site will spawn a wave of six sleeper BSs.
The second carrier that warps into a site will spawn a wave of eight sleeper BSs.
The second dreadnought that warps into a site will spawn a wave of eight sleeper BSs.
Any additional capital ships that enter the site will not spawn any further sleepers. A third carrier will not spawn any sleepers, and neither will a third dreadnought. If you fully escalate a site, you will face 28 of these powerful sleeper battleships. If you spawn all 28 at once, you will need either a good plan or new capital ships.
The two carriers must have different pilots from each other, as do the two dreads, but, for example, you can have a dread pilot leave the site and return in a carrier, and that will spawn one of the carrier escalation waves. Warping the same carrier or dread in and out of the site will not spawn additional waves.
There are many different ways to handle capital escalations. One good tip for you is this: an industrial Rorqual is able to warp into a site without spawning additional waves at any time, despite being a capital ship. It is also able to remote rep while boasting a significant tank. Utilize it at your discretion as the situation permits.
It can be fun to figure out a technique that best suits your play style, but there are also some guides available to use as a starting point.