Wormhole Fundamentals, Sleepers (Ep. 6)
Sleepers are the NPCs in w-space. They do not guard wormholes or attack POSes, but they are in every grav, ladar, mag, and radar site in addition to anomalies. Sleepers have no bounties, but every Sleeper will drop a set amount of items that can be sold to NPC buy orders.
Sleepers have no shields, only armor and structure. They deal omni damage using both lasers and missiles. Sleepers are also omni tanked, so your damage type does not matter. Their resists are much stronger in armor than in hull. Sleepers are not affected by system effects.
Their updated AI selects targets according to a threat level which is assigned to a potential target as soon as it comes into view. They will attack as soon a player ship is spotted but may switch targets over time when more targets are available. Every action against a Sleeper will raise your assigned threat level (which is unknown to the player) and if it surpasses the targeted player’s threat level the Sleepers will change targets. However, Sleepers will never attack a pod or a pilot in a Zephyr class frigate.
Certain types of Sleeper will remote repair, point and web, energy neutralize. Other Sleepers will simply shoot at you. And if you think you are safe from their neuts, those have been fixed. They really will cap you out.
You can use various types of ewar to mitigate Sleeper damage or disrupt their repair chains. You can jam them to reduce their DPS or let a friend warp out. Beware, Sleepers will burn away to get out of range of jams. You can web Sleepers to keep them from running away, use target painters to make them easier to hit, and even use tracking disruptors or defender missiles, but jams will be the most effective.
The power of the Sleepers that you will find scales with wormhole class and type of site. Do your research before warping into a site, or you might be leaving it in a pod.