Wormhole Space Gas Reactions
Gas Reactions – How to?
The gasses mined from sites in wormholes can be quite lucrative on their own, but they can sometimes be even more lucrative when reacted with each other to create tech 3 production materials. I will walk you through how to set up a gas reaction chain for wormhole gasses.
Wormhole gas reactions can only be done at a player owned starbase or POS. You don’t need any special skills to run a gas reaction, and there are no skills that make gas reactions any more or less efficient or profitable. All you need is the roles to manage the POS.
There are a number of different reactions, but they all follow the same basic template. Every reaction requires two different wormhole gasses and a mineral and produces a polymer, which is then used in the production of Tech 3 ships and subsystems. Once you have a setup for running a reaction chain, you can do any reaction you have the materials for.
We’re going to set up a reaction that creates Carbon-86 epoxy resin. As you can see, we already have a POS up and running. Here, we have everything we need to run the reaction:
- a polymer reactor array,
- two biochemical silos for the wormhole gasses,
- a hybrid polymer silo for the product,
- and a regular silo to hold the minerals.
- We also have the reaction blueprint, and the minerals and gasses we’ll need to run it.
To set up the reaction, right-click on the control tower and select Manage. In the menu that opens, click on the Processes tab, then the Production tab. Here we can see all of our silos and our reactor array.
First, drag the reaction blueprint to the box in the middle of the reactor array. This will tell you everything you need for the rest of the reaction. Here’s how this interface works: All these little boxes on the left side represent inputs. The boxes on the right side represent outputs. With the reactor array, we can mouse over the boxes and see that the inputs are C32, C320, and Zydrine, and the output is Carbon-86 Epoxy Resin.
Now we need to set up the silos. On the right side of each silo there are two buttons, put online and change type. We don’t want to online anything just yet, because you can’t put anything into or take anything out of silos while they are online. The second one allows us to specify what each silo will hold. Let’s pick the appropriate items for each silo. The regular silo will hold Zydrine. The polymer silo will hold Carbon-86 Epoxy Resin. One of the biochemical silos will hold C32, and the other will hold C320.
Now we have to link everything together. Each silo also has an input and an output. We need to connect the outputs of the silos with our materials in them to the inputs of the reactor array, and the output of the reactor array to the input of our polymer silo. Simply drag and drop the icons from the output side to the relevant input. As you make these links, the input icons will darken, telling you that it has been connected.
These links won’t stick until you hit the apply button. If you hit the reload button before hitting apply, the link will clear itself, and you’ll have to do it all again, so make sure you hit the apply button frequently when setting up your links. There’s also a clear links button, which is handy when you want to change to a different reaction.
Now that all the links are set up and applied, put the reaction materials in their silos. You can right-click each silo in the processes interface and click Access storage if your ship is within 2500 meters of the silo. The processes window won’t update with the materials you’ve put into the silos until you hit the reload button, but you don’t need to do that to start the chain, it just tells you the current state of things. Once you’ve loaded everything in to the relevant silos, click all of the put online buttons. The reactor array will say Online-starting up. This means that it is online and has all the right links, but hasn’t actually completed a reaction yet.
The reaction itself happens once per hour in the same cycle that consumes POS fuel. After the first cycle, the reactor array will say online – active. This means that it’s working, and will continue to produce polymers until it runs out of materials. If you show info on the reaction blueprint, it will tell you how many units of gas and minerals it will consume each cycle, and how many units of polymer it will produce. All reactions consume 100 units of each gas per hour, so the 4000 units we put in to this reaction should last 40 hours.
Changing to a different reaction is basically like starting from scratch. You will need to offline everything, clear all the links, and empty everything out, change the types of each silo, put in the new reaction blueprint, etc.
It’s a complex and sometimes tedious process, but once you have a reaction running, it can make you a lot of isk with relatively little effort.
- Jonny Kefka